Much like its combat, rather than try to build something entirely new, the game takes familiar things and adds twists to them to give the player more options. Is spending the mana to exploit an opponent’s weakness necessary? The extra damage and added force points will speed along combat, but will that precious mana run out before the next teleport point is reached?įurther adding depth to Astria Ascending‘s innovative combat system is its extremely versatile leveling mechanics. This added give and take to combat gives players another factor to consider when managing their resources. However, this option is disabled if the player’s focus points are negative. This is a useful option if a character’s actions are limited due to a conflict in attack types. Getting the other results will take focus points away from the player, even driving the number potentially into the negatives.Īlong with exploiting an enemy’s weakness to gain these points, players can also have their characters take an action to generate a temporary focus point that lasts till the end of the round. When a player makes an attack or casts a spell they may spend up to four focus points to increase the potency of the action. When a player exploits an enemy’s weakness they gain two focus points. Beyond the obvious effect on the quantity of damage done to the target, the player will also gain or lose a number of focus points depending on the interaction between the damage type and the target. This is because enemies will be either weak, resistant, nullify, absorb or be neutral to the attack depending on its type. Whether it is physical, one of several elements or neutral damage can alter how the attack will impact the battle. While Astria Ascending‘s approach to managing your health and mana gives some unique balance to the game, it is in the battles themselves where this balance becomes more nuanced thanks to the focus points system the game elegantly utilizes to add another layer of strategy to its gameplay.Įvery attack in Astria Ascending has a damage type. Sometimes requiring the player to fight enemies again where they cannot be avoided. So if you must flee before reaching the next point, the enemies will repopulate. The game does permit the player to escape from a dungeon at any time to return to a city and replenish themselves, but dungeons can only be entered at certain teleportation points. So, I recommend you avoid this situation as much as possible. The game is even generous enough to auto revive characters once a battle is complete, but characters KOed at the end of a battle receive no experience or skill points. In dungeons, I quickly found myself mathing out whether or not I needed to heal that party member or cast that magic spell, or if just spamming basic attacks would do the job, thus saving my valuable resources. This difference may sound small, but it greatly alters the approach the player takes to combat depending on what type of location they are battling in. When in a dungeon, only their health regenerates. When the party of eight playable characters are in a city their health and magic points both quickly refill between battles. One is in dungeons and the other is in the heart of cities. There are two areas where combat can occur in Astria Ascending. Though a fight dodged is experience and skill points unearned. Enemies appear on the screen and can oftentimes be avoided. The way the player travels through Astria Ascending is presented in a two-dimensional style, that has players run and jump through dungeons as they explore the world. Let’s start our look at what happens in between the battles. Some occur in combat, but just as important to that, is how the game manages the characters out of combat. There are several elements Artisan Studios’s devs utilize to make this game’s combat stand out among the crowd. However, the devs over at Artisan Studios have accomplished this admirably with Astria Ascending. Some twist on the tried and true formula of back and forth combat that will have players coming back for more. To break in, a game has to present players with something truly unique. After becoming a Demi-God, an individual has only three years to live.Īs one of the oldest genres, tracing its earliest entries all the way back to the NES, the turn-based RPG scene is arguably one of the toughest for a new series to break into. Gifted with great powers, the title of Demi-God also comes with a great curse. Gathered from across the lands, the Demi-Gods represent every race of people on the planet. And should something threaten that peace, Yuno’s eight chosen champions, the Demi-Gods, will fight any threat to protect that peace. By eating the fruit harmelon, the people of the world can live in peace. With the help of the Goddess Yuno, the world knows harmony. Astria Ascending is a turn-based RPG developed by Artisan Studios and published by Dear Villagers.
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